AoeStats
← Rhythm_

Oasis

514122015Analyzed
4v4 RM · 11h ago on Oct 16, 2026· 41m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Celts · Netherlands
1487
+16
🇨🇴 Japanese · Colombia
1457
+17
🇺🇸 Dravidians · United States
1445
+17
🇩🇪 Lithuanians · Germany
1407
+19
vs
🇩🇰 Vikings · Denmark
1549
-20
🇺🇸 Bohemians · United States
1545
-20
🇦🇷 Saracens · Argentina
1473
-17
🇧🇷 Bengalis · Brazil
1341
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,735 12:30 18:19 39:13 ⚔ Archers FC
41 1,677 9:07 18:47 31:59 ⚔ Scout Rush
38 1,564 9:27 22:49 34:11 ⚔ Archer Rush
35 1,468 9:20 19:25 28:06 ⛏ Fast Castle
30 1,254 9:58 20:28 34:38 ⚔ Scout Rush
29 1,194 10:36 14:33 33:26 ⛏ Fast Castle
29 1,192 10:58 19:33 36:01 ⚔ Skirmisher Rush
27 1,114 10:40 20:18 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,975 15,070 10,300 1,705 47,050 58,944
24,370 9,755 10,675 360 45,160 51,752
16,740 18,505 7,445 850 43,540 44,610
13,925 14,077 5,330 1,820 35,152 37,903
15,500 10,160 6,940 1,500 34,100 39,266
11,425 10,880 5,710 2,715 30,730 31,099
10,125 11,569 6,685 850 29,229 33,289
11,305 10,334 4,685 2,255 28,579 30,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.