AoeStats
← Milaad

Nomad

512094829Analyzed
3v3 RM · 11d ago on Oct 8, 2026· 56m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1133
+17
🇺🇸 Persians · United States
1101
+18
🇺🇸 Britons · United States
1076
+18
vs
🇦🇷 Malians · Argentina
1153
-18
🇺🇸 Persians · United States
1137
-18
🇮🇱 Berbers · Israel
1134
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,212 12:41 17:10 48:49 ⛏ Fish Boom FC
31 1,765 13:38 24:38 49:58 ⚔ Scout Rush
25 1,380 14:23 22:10 — ⚔ Fish Boom into M@A into Towers
24 1,374 16:57 22:58 37:02 ⚔ Fish Boom into Scouts
21 1,175 16:48 21:39 52:55 ⛏ Fish Boom into Galleys FC
20 1,142 12:27 17:39 50:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,420 23,961 9,085 3,955 58,421 66,023
23,990 22,277 9,210 1,700 57,177 65,130
14,275 21,600 10,895 5,310 52,080 58,162
15,335 14,717 8,595 2,840 41,487 42,941
15,230 9,153 4,845 4,455 33,683 32,914
6,140 6,958 1,005 3,070 17,173 18,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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