AoeStats
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Black Forest

511448871Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1082
+16
🇺🇸 Sicilians · United States
1072
+17
🇺🇸 Turks · United States
1070
+17
🇲🇽 Georgians · Mexico
1067
+17
vs
🇺🇸 Sicilians · United States
1158
-21
🇺🇸 Persians · United States
1086
-17
🇺🇸 Spanish · United States
1057
-15
🇺🇸 Byzantines · United States
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
82 4,399 13:32 20:23 35:16 ⛏ Fish Boom FC
35 1,848 12:43 17:03 37:08 ⛏ Fast Castle
30 1,579 11:35 17:38 28:58 ⛏ Fish Boom FC
22 1,165 13:17 17:34 38:49 ⛏ Fast Castle
19 992 14:12 18:07 25:07 ⛏ Fast Castle
19 1,013 16:06 20:18 35:25 ⛏ Fish Boom FC
17 919 18:29 26:55 39:15 ⛏ Fast Castle
16 869 12:03 18:17 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,200 20,861 21,270 4,440 75,771 79,399
22,445 23,736 17,310 2,050 65,541 84,154
27,120 18,452 16,825 2,975 65,372 76,941
17,775 24,465 16,705 2,270 61,215 87,032
27,195 15,845 10,870 2,190 56,100 80,167
24,510 16,422 10,045 2,965 53,942 66,746
21,505 11,840 16,185 560 50,090 70,876
11,825 13,380 3,130 1,140 29,475 34,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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