AoeStats
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Coastal Forest

513466922Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1122
+17
🇨🇾 Italians · Cyprus
1102
+17
🇨🇦 Celts · Canada
1086
+18
🇵🇰 Ethiopians · Pakistan
1079
+18
vs
🇫🇷 Dravidians · France
1149
-18
🇫🇷 Franks · France
1134
-18
🇫🇷 Italians · France
1122
-17
🇫🇷 Danes · France
1121
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,497 11:39 18:41 — ⛏ Fish Boom into Fire Galleys FC
32 1,155 9:59 20:20 30:42 ⚔ Archer Rush
28 1,012 14:43 21:29 — ⛏ Fast Castle
25 912 10:52 22:47 — ⚔ Scout Rush
24 881 10:19 14:50 32:39 ⛏ Fast Castle
24 879 11:37 17:41 — ⛏ Fish Boom FC
22 812 11:41 15:51 31:06 ⛏ Fast Castle
17 611 12:05 19:47 —

Resources

Player Food Wood Gold Stone Spent Collected
18,415 10,177 3,670 1,660 33,922 39,893
14,745 12,063 4,145 850 31,803 37,993
13,670 9,621 3,745 1,350 28,386 32,126
11,150 10,944 2,945 850 25,889 33,134
11,250 8,078 4,255 875 24,458 26,540
11,135 7,946 3,935 855 23,871 25,576
9,790 5,985 4,180 790 20,745 23,469
6,915 5,609 1,575 1,075 15,174 18,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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