AoeStats
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African Clearing

511593572Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 51m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
1192
+13
🇩🇪 Varangians · Germany
1144
+14
🇰🇿 Saxons · Kazakhstan
1127
+15
vs
🇹🇷 Vikings · Türkiye
1138
-15
🇹🇷 Khitans · Türkiye
1120
-14
🇹🇷 Hindustanis · Türkiye
1091
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,505 13:45 25:25 42:47 ⚔ Scout Rush
29 1,480 11:26 23:07 44:12 ⚔ Skirms into Archers
24 1,245 13:30 26:52 — ⚔ Scout Rush
23 1,197 13:23 17:42 32:38 ⛏ Fast Castle
23 1,211 14:03 18:41 42:18 ⛏ Fast Castle
20 1,037 15:28 32:57 45:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,315 19,495 14,435 1,250 53,495 54,910
22,810 12,570 11,655 2,185 49,220 62,345
15,435 17,070 8,105 2,675 43,285 45,877
17,315 9,180 8,195 3,000 37,690 40,190
14,880 12,515 2,980 1,350 31,725 33,057
12,355 6,451 3,830 1,200 23,836 25,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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