AoeStats
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Arabia

511588271Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 32m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
1178
+14
🇫🇮 Italians · Finland
1136
+15
🇩🇪 Vietnamese · Germany
1134
+14
vs
🇩🇪 Malay · Germany
1139
-15
🇩🇪 Goths · Germany
1115
-14
🇩🇪 Inca · Germany
1110
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,294 10:37 22:35 — ⚔ Archer Rush
37 1,192 10:34 16:39 — ⛏ Fast Castle
33 1,063 9:21 21:03 — ⚔ Scout Rush
27 894 12:22 21:14 — ⛏ Fast Castle
26 837 11:47 20:35 — ⚔ FC into Skirms
26 847 9:36 15:39 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,125 7,119 2,445 1,015 18,704 20,903
9,445 5,160 3,910 100 18,615 21,725
7,675 4,690 1,570 200 14,135 19,190
6,320 4,624 1,085 750 12,779 15,061
3,905 4,030 2,375 200 10,510 13,186
4,770 3,888 455 0 9,113 10,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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