AoeStats
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Nomad

511555262Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 21m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1659
+6
🇺🇸 Danes · United States
1615
+8
🇳🇴 Persians · Norway
1143
+41
vs
🇨🇳 Portuguese · China
1422
-14
🇨🇳 Burgundians · China
1394
-12
🇨🇴 Huns · Colombia
1376
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,114 12:29 16:06 — ⛏ Fish Boom FC
33 702 12:42 17:44 — ⛏ Fish Boom FC
32 696 13:17 — — ⛏ Fish Boom into Fire Galleys
31 669 13:10 17:05 — ⛏ Fish Boom FC
28 611 14:12 — — ⛏ Fish Boom into Galleys
21 460 13:48 17:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,850 6,053 1,680 200 11,783 11,283
4,580 2,936 530 755 8,801 8,332
4,400 3,530 250 205 8,385 8,151
3,800 3,515 800 105 8,220 7,996
2,550 4,237 1,095 100 7,982 9,289
2,600 4,050 650 135 7,435 9,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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