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Arena

511809100Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 93m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1621
+11
🇨🇳 Goths · China
1559
+14
🇷🇺 Persians · Russia
1557
+14
🇦🇷 Britons · Argentina
1465
+18
vs
🇲🇽 Hindustanis · Mexico
1538
-15
🇹🇷 Turks · Türkiye
1534
-15
1513
-14
🇬🇧 Saxons · United Kingdom
1470
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 6,122 10:58 15:17 27:18 ⛏ Fast Castle
63 5,871 10:41 14:32 29:07 ⛏ Fast Castle
57 5,352 11:05 13:54 29:12 ⛏ Fast Castle
56 5,219 12:42 16:42 29:19 ⛏ Fast Castle
52 4,875 10:48 14:54 35:41 ⛏ Fast Castle
38 3,529 11:34 15:43 21:05 ◆ FC into Fast Imp
38 3,567 10:13 14:01 32:01 ⛏ Fast Castle
28 2,614 10:20 14:10 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
128,915 86,870 54,680 3,050 273,515 285,296
122,975 48,450 44,140 7,130 222,695 240,754
128,745 43,995 22,420 1,740 196,900 214,862
84,890 64,795 29,340 8,600 187,625 197,714
111,125 30,883 18,005 1,765 161,778 174,348
85,635 37,824 15,625 4,580 143,664 178,122
59,890 58,425 18,005 5,445 141,765 143,296
42,740 70,708 20,235 3,430 137,113 140,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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