AoeStats
← Greiffović

Nomad

515494399Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1266
+13
🇨🇳 Malians · China
1246
+14
🇨🇳 Saxons · China
1232
+15
🇦🇿 Varangians · Azerbaijan
1220
+15
vs
🇳🇱 Turks · Netherlands
1238
-16
🇩🇪 Malians · Germany
1221
-15
🇨🇭 Burgundians · Switzerland
1184
-13
🇩🇪 Lithuanians · Germany
1179
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,777 14:00 18:06 37:57 ⛏ Fish Boom FC
31 1,685 14:15 20:27 34:30 ⛏ Fish Boom FC
28 1,519 16:08 24:16 — ⛏ Fish Boom FC
24 1,260 14:43 19:08 46:03 ⛏ Fish Boom FC
22 1,193 14:12 17:59 45:54 ⛏ Fish Boom FC
15 790 15:50 20:32 — ⛏ Fish Boom FC
0 3 — — —
0 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,615 24,265 27,290 2,335 86,505 105,165
25,200 17,154 11,405 5,685 59,444 63,150
15,825 13,205 5,840 2,010 36,880 37,246
15,775 12,172 2,045 3,700 33,692 37,919
13,970 9,583 6,035 2,870 32,458 33,925
7,140 4,500 4,220 100 15,960 17,167
0 0 0 0 0 0
0 0 0 0 0 2,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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