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African Clearing

511434603Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 33m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1307
+13
🇦🇷 Mongols · Argentina
1241
+16
🇲🇦 Bohemians · Morocco
1229
+16
🇺🇸 Poles · United States
1227
+16
vs
🇧🇷 Bulgarians · Brazil
1243
-16
🇺🇸 Cumans · United States
1238
-15
🇺🇸 Khmer · United States
1236
-15
🇧🇷 Vietnamese · Brazil
1217
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,955 12:25 20:24 — ⚔ Drush FC
49 1,647 12:08 21:35 — ⚔ Scout Rush
36 1,204 14:49 20:06 — ⛏ Fast Castle
33 1,111 14:14 18:54 — ⚔ Scout Rush
28 923 14:11 21:48 — ⚔ Towers FC
24 795 18:04 22:42 — ⛏ Fast Castle
23 781 14:39 31:49 — ⚔ Archers into Skirms
19 629 14:17 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,580 6,279 3,830 750 19,439 20,416
8,710 5,888 2,080 2,020 18,698 19,657
8,115 6,805 1,400 1,075 17,395 17,769
7,420 4,461 2,090 2,050 16,021 16,680
8,110 3,851 2,370 200 14,531 16,094
5,800 4,790 1,930 1,775 14,295 15,497
5,250 6,974 1,060 850 14,134 15,680
3,515 3,013 790 875 8,193 7,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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