AoeStats
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Oasis

514397472Analyzed
3v3 RM · 3d ago on Oct 17, 2026· 65m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
974
+16
🇬🇧 Huns · United Kingdom
967
+42
🇵🇪 Poles · Peru
925
+18
vs
🇩🇪 Portuguese · Germany
974
-17
🇩🇪 Khmer · Germany
973
-17
🇩🇪 Franks · Germany
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,875 11:18 19:53 28:55 ⛏ Fast Castle
27 1,779 11:17 15:30 35:06 ⛏ Fast Castle
26 1,710 12:10 17:30 32:27 ⛏ Fast Castle
24 1,547 9:49 20:51 35:19 ⚔ Scout Rush
18 1,157 12:07 18:13 33:37 ⛏ Fast Castle
14 925 11:56 18:26 48:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,915 36,105 22,095 3,265 91,380 110,137
20,940 24,132 21,375 2,235 68,682 92,355
30,475 25,690 8,160 2,210 66,535 100,943
23,880 15,103 19,905 3,365 62,253 66,289
10,175 20,096 13,510 945 44,726 46,282
16,305 6,810 10,970 850 34,935 42,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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