AoeStats
← MsPacMan

Arena

511300167Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 51m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1055
+11
🇭🇰 Spanish · Hong Kong SAR China
1001
+13
🇭🇰 Turks · Hong Kong SAR China
997
+13
vs
🇹🇼 Franks · Taiwan
968
-13
🇪🇸 Byzantines · Spain
945
-12
🇬🇧 Celts · United Kingdom
920
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,771 11:05 16:05 37:57 ⛏ Fast Castle
31 1,569 12:11 16:07 38:21 ⛏ Fast Castle
27 1,362 11:30 15:42 38:42 ⛏ Fast Castle
26 1,347 10:58 15:15 43:43 ⛏ Fast Castle
21 1,082 12:45 17:34 22:18 ◆ FC into Fast Imp
19 951 11:19 19:02 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,375 13,540 12,910 300 51,125 61,455
17,130 12,675 9,690 1,500 40,995 53,866
16,435 13,020 7,925 3,030 40,410 50,031
9,900 9,355 3,170 2,350 24,775 26,447
9,610 7,450 5,345 1,420 23,825 28,738
8,270 7,515 7,500 0 23,285 28,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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