AoeStats
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Arena

513458602Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 47m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1171
+19
🇨🇭 Saxons · Switzerland
1144
+20
vs
🇫🇷 Khmer · France
1238
-20
🇬🇧 Poles · United Kingdom
1222
-19
Player eAPM Actions Feudal Castle Imperial Opening
69 3,298 9:51 14:09 29:16 ⛏ Fast Castle
35 1,689 10:33 14:05 31:07 ⛏ Fast Castle
29 1,381 10:50 14:54 31:24 ⛏ Fast Castle
25 1,174 9:52 17:20 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,225 17,720 20,630 3,835 76,410 78,393
26,945 28,755 16,530 955 73,185 82,523
24,445 16,585 5,400 4,300 50,730 64,580
20,185 9,300 6,455 2,900 38,840 46,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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