AoeStats
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Arena

513447603Analyzed
2v2 RM · 6d ago on Oct 13, 2026· 48m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1140
+17
🇨🇭 Saxons · Switzerland
1110
+18
vs
🇩🇰 Burgundians · Denmark
1168
-18
🇦🇷 Malians · Argentina
1137
-17
Player eAPM Actions Feudal Castle Imperial Opening
75 3,663 10:37 15:04 32:19 ⛏ Fast Castle
37 1,808 12:08 16:06 34:45 ⛏ Fast Castle
34 1,654 10:54 14:54 33:01 ⛏ Fast Castle
28 1,370 12:03 16:25 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,940 29,040 6,710 1,500 65,190 77,063
14,770 27,008 17,295 2,515 61,588 66,913
26,970 10,795 16,000 2,900 56,665 66,956
12,165 9,080 8,745 650 30,640 34,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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