AoeStats
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Arena

513403640Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 63m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1278
+11
🇬🇧 Ethiopians · United Kingdom
1218
+12
vs
🇨🇭 Bohemians · Switzerland
1172
-12
🇨🇭 Saxons · Switzerland
1139
-11
Player eAPM Actions Feudal Castle Imperial Opening
83 5,290 9:59 14:25 31:27 ⛏ Fast Castle
30 1,918 10:40 15:06 32:56 ⚔ FC into Skirms
27 1,739 11:08 15:10 32:06 ⛏ Fast Castle
27 1,730 11:16 16:43 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,145 50,335 26,550 4,475 102,505 113,388
35,460 29,130 15,930 3,000 83,520 89,988
16,715 27,660 20,785 2,195 67,355 83,335
24,190 17,325 9,635 3,080 54,230 56,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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