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Arabia

511373837Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 34m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Shu · Brazil
1534
+10
🇧🇷 Magyars · Brazil
1512
+11
🇧🇷 Varangians · Brazil
1412
+15
🇧🇷 Ethiopians · Brazil
1384
+17
vs
🇹🇷 Khmer · Türkiye
1482
-16
🇹🇷 Persians · Türkiye
1444
-15
🇹🇷 Malay · Türkiye
1364
-12
🇹🇷 Britons · Türkiye
1312
-10
Player eAPM Actions Feudal Castle Imperial Opening
89 3,059 9:12 25:22 — ⚔ Scout Rush
70 2,422 8:54 25:25 — ⚔ Scout Rush
52 1,795 9:25 23:12 — ⚔ Archer Rush
44 1,511 9:06 26:39 — ⚔ Archer Rush
35 1,193 9:17 24:51 — ⚔ Scout Rush
32 1,097 8:31 21:22 — ⚔ Scout Rush
30 1,023 8:58 22:03 — ⚔ Archer Rush
27 918 10:14 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,630 6,106 5,270 200 28,206 30,320
13,910 7,432 5,300 200 26,842 27,833
7,235 9,623 6,315 400 23,573 26,373
11,325 5,843 5,770 200 23,138 25,804
12,090 4,748 4,295 0 21,133 23,287
6,725 6,356 4,335 850 18,266 21,097
5,425 4,854 2,825 125 13,229 14,727
1,750 2,655 1,450 0 5,855 6,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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