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African Clearing

511363659Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 58m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burgundians · Sweden
1427
+16
🇷🇴 Spanish · Romania
1400
+17
🇹🇷 Byzantines · Türkiye
1385
+17
🇨🇳 Bohemians · China
1349
+19
vs
🇹🇷 Mongols · Türkiye
1503
-21
🇹🇷 Vietnamese · Türkiye
1463
-19
🇹🇷 Slavs · Türkiye
1380
-16
🇹🇷 Huns · Türkiye
1325
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,115 11:40 25:24 39:41 ⚔ Scouts into Skirms into Towers
29 1,680 13:15 22:27 39:34 ⛏ Fast Castle
28 1,633 12:57 16:35 32:09 ⛏ Fast Castle
27 1,601 13:53 19:45 44:12 ⛏ Fast Castle
27 1,568 15:25 20:24 37:35 ⛏ Fast Castle
26 1,542 12:31 21:55 46:48 ⚔ M@A Rush
23 1,381 12:34 17:01 35:43 ⛏ Fast Castle
21 1,244 15:12 26:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,945 30,947 21,960 3,950 85,802 90,661
33,200 20,091 18,610 6,335 78,236 88,671
27,090 15,489 13,320 2,385 58,284 61,008
23,880 16,170 10,420 2,165 52,635 62,396
21,980 14,599 5,575 3,050 45,204 48,146
13,335 14,645 9,315 3,095 40,390 58,270
10,845 13,536 5,145 2,100 31,626 34,011
7,000 7,435 2,105 200 16,740 17,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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