AoeStats
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Coastal Forest

511357944Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 15m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1489
+14
🇹🇷 Mongols · Türkiye
1448
+15
🇹🇷 Slavs · Türkiye
1361
+19
🇹🇷 Franks · Türkiye
1305
+20
vs
🇳🇿 Malay · New Zealand
1480
-19
🇮🇳 Persians · India
1440
-18
🇩🇪 Varangians · Germany
1404
-16
🇧🇷 Danes · Brazil
1381
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 841 9:24 — — ⚔ Scout Rush
52 807 8:52 — — ⚔ Scout Rush
48 747 9:18 — — ⚔ Archer Rush
34 526 10:56 — — ⛏ Fast Castle
33 509 11:35 — — ⚔ M@A Rush
31 479 11:23 15:01 — ⛏ Fish Boom FC
31 485 9:47 — — ⚔ Scout Rush
26 408 9:57 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,030 2,360 50 0 6,440 6,380
3,945 2,172 50 0 6,167 6,561
2,800 2,325 400 120 5,645 6,086
2,500 2,010 910 0 5,420 5,628
3,000 1,943 170 0 5,113 5,911
3,110 1,801 50 0 4,961 5,299
2,285 1,861 365 0 4,511 4,806
2,200 1,020 250 0 3,470 4,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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