AoeStats
← {- Umbrella Raine

Black Forest

511138936Analyzed
4v4 RM · 17d ago on Oct 3, 2026· 48m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1191
+13
🇻🇳 Britons · Vietnam
1160
+14
🇪🇸 Hindustanis · Spain
1133
+15
🇹🇷 Japanese · Türkiye
1057
+18
vs
🇨🇦 Japanese · Canada
1129
-16
🇺🇸 Goths · United States
1119
-15
🇦🇺 Mongols · Australia
1117
-15
🇹🇷 Magyars · Türkiye
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,703 11:20 21:56 31:43 ⛏ Fish Boom FC
36 1,764 14:45 19:38 34:02 ⛏ Fast Castle
33 1,600 12:16 16:51 28:31 ⛏ Fish Boom FC
28 1,349 12:56 21:15 30:46 ⛏ Fish Boom FC
25 1,190 9:19 32:34 41:04 ⚔ M@A into Fish Boom into Towers into Galleys
23 1,088 12:17 17:51 42:58 ⛏ Fast Castle
21 1,032 12:53 23:01 — ⚔ Scout Rush
11 517 13:40 21:02 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,905 30,220 19,585 4,200 78,910 88,090
30,700 16,725 18,915 3,350 69,690 82,280
16,065 28,480 17,395 3,550 65,490 75,128
20,555 26,372 4,215 1,045 52,187 53,680
14,650 19,870 11,975 4,900 51,395 64,394
17,435 22,424 5,160 2,800 47,819 49,162
21,435 15,538 5,395 1,500 43,868 48,990
17,005 7,847 730 425 26,007 29,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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