AoeStats
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Arabia

508011545Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 50m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1175
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1165
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1120
+18
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1180
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1180
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🇬🇧 Britons · United Kingdom
1179
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,842 8:59 24:56 41:35 ⚔ Archer Rush
43 2,183 9:54 23:35 44:19 ⚔ Archers into Skirms
42 2,125 9:29 20:35 44:27 ⚔ Archer Rush
41 2,066 9:09 22:26 35:53 ⚔ Scout Rush
36 1,835 10:03 24:42 38:12 ⚔ Archer Rush
33 1,651 9:44 22:06 42:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,525 15,612 15,360 2,900 58,397 64,465
19,430 21,376 14,005 3,050 57,861 66,664
13,185 17,291 10,980 200 41,656 46,233
16,650 14,961 6,980 1,725 40,316 41,219
12,060 14,124 10,035 2,505 38,724 43,020
15,320 5,407 11,200 200 32,127 34,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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