AoeStats
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Arena

507866837Analyzed
3v3 RM · 14d ago on Sep 20, 2026· 36m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1293
+11
🇧🇷 Turks · Brazil
1273
+12
🇧🇷 Malians · Brazil
1175
+14
🇨🇦 Celts · Canada
1188
-13
🇪🇸 Turks · Spain
1186
-13
🇧🇷 Vietnamese · Brazil
1137
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,689 9:59 25:25 — ⛏ Fast Castle
38 1,420 10:34 24:11 — ⚔ M@A Rush
35 1,288 11:32 15:26 35:24 ⛏ Fast Castle
23 849 10:50 15:07 — ⛏ Fast Castle
19 684 10:46 16:06 — ⛏ Fast Castle
15 556 14:15 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,880 14,753 9,320 200 41,153 44,580
11,085 8,920 4,140 1,050 25,195 29,339
11,655 8,675 3,470 345 24,145 25,461
9,845 6,755 2,780 1,500 20,880 22,565
5,500 5,900 840 450 12,690 12,511
4,000 3,250 250 325 7,825 8,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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