AoeStats
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Nomad

507628825Analyzed
3v3 RM · 15d ago on Sep 19, 2026· 16m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1156
+16
🇨🇦 Armenians · Canada
1153
+16
🇲🇽 Saracens · Mexico
1152
+16
🇦🇷 Burgundians · Argentina
1266
-20
🇦🇷 Bengalis · Argentina
1224
-19
🇦🇷 Maya · Argentina
985
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 801 13:28 — — ⛏ Fish Boom FC
36 608 13:08 — — ⛏ Fish Boom into Galleys
33 551 14:36 — — ⛏ Fish Boom
29 496 14:31 — — ⛏ Fish Boom FC
19 329 16:01 — — ⛏ Fish Boom
12 202 15:20 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,050 2,530 250 100 5,930 5,579
2,600 2,130 250 0 4,980 5,055
2,140 2,395 310 0 4,845 5,862
2,200 2,355 50 100 4,705 5,225
1,650 2,227 50 100 4,027 4,623
1,950 1,386 50 0 3,386 4,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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