AoeStats
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Arena

507601089Analyzed
2v2 RM · 15d ago on Sep 19, 2026· 43m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1142
+16
🇺🇸 Burgundians · United States
1129
+16
🇨🇦 Berbers · Canada
1159
-17
🇺🇸 Wu · United States
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,047 10:09 13:50 32:58 ⛏ Fast Castle
32 1,408 11:45 15:29 30:06 ⛏ Fast Castle
27 1,162 10:39 14:31 31:06 ⛏ Fast Castle
25 1,088 10:27 15:13 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,765 17,964 10,700 1,715 53,144 59,896
22,740 18,420 7,405 950 49,515 55,490
13,955 18,505 9,250 2,200 43,910 52,823
11,050 11,190 7,175 2,150 31,565 34,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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