AoeStats
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MegaRandom

512347472Analyzed
4v4 RM · 6d ago on Oct 9, 2026· 34m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khitans · United Kingdom
1429
+19
🇹🇼 Malians · Taiwan
1407
+20
🇩🇪 Magyars · Germany
1388
+20
🇨🇳 Armenians · China
1329
+22
vs
🇺🇸 Saracens · United States
1555
-22
🇲🇽 Ethiopians · Mexico
1489
-21
🇺🇸 Bulgarians · United States
1467
-20
🇬🇧 Sicilians · United Kingdom
1427
-18
Player eAPM Actions Feudal Castle Imperial Opening
68 2,360 13:08 16:39 — ⛏ Fast Castle
50 1,741 11:31 21:56 — ⚔ Scout Rush
48 1,669 10:35 24:16 — ⚔ Drush
46 1,596 12:29 19:46 — ⛏ Fast Castle
40 1,383 11:50 22:32 — ⛏ Fast Castle
38 1,318 12:54 16:55 — ⛏ Fast Castle
37 1,272 9:53 24:52 — ⚔ Archer Rush
31 1,075 10:36 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,915 7,200 3,440 200 26,755 28,084
10,465 7,992 4,470 300 23,227 23,216
11,870 6,148 2,805 1,065 21,888 23,018
9,825 7,176 1,325 2,300 20,626 22,972
10,550 5,901 2,040 230 18,721 22,452
8,690 6,106 1,460 1,855 18,111 19,614
7,800 7,146 1,000 1,240 17,186 19,815
5,800 6,896 3,175 400 16,271 16,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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