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Lombardia

508476396Analyzed
4v4 RM · 25d ago on Sep 22, 2026· 61m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 2,494 9:01 13:48 35:36 ⛏ Fast Castle
39 2,398 10:28 14:08 32:29 ⛏ Fast Castle
36 2,232 11:12 19:21 37:09
33 2,026 11:13 16:22 33:18 ⛏ Fast Castle
30 1,837 11:15 15:50 32:45 ⛏ Fast Castle
30 1,861 13:22 18:25 32:44 ⛏ Fast Castle
27 1,628 8:58 22:02 36:28 ⚔ Scout Rush
26 1,581 9:37 20:44 32:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,890 51,318 11,460 8,210 105,878 111,169
40,180 43,350 15,065 1,565 100,160 99,985
28,885 30,039 25,250 4,350 88,524 95,144
36,205 26,439 20,600 4,600 87,844 92,657
32,220 26,256 15,200 1,370 75,046 81,127
23,495 15,160 18,895 2,085 59,635 71,702
31,415 13,382 7,655 4,885 57,337 62,452
16,405 23,180 8,135 4,225 51,945 57,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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