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Black Forest

508472033Analyzed
4v4 RM · 25d ago on Sep 22, 2026· 25m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Danes · Moldova
1492
+12
🇲🇽 Cumans · Mexico
1461
+13
🇲🇽 Dravidians · Mexico
1412
+15
🇹🇼 Persians · Taiwan
1343
+18
vs
🇸🇮 Malay · Slovenia
1433
-16
🇩🇪 Varangians · Germany
1407
-15
🇩🇪 Saxons · Germany
1376
-14
🇷🇺 Sicilians · Russia
1366
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 963 9:51 — — ⚔ Archer Rush
37 949 14:10 17:28 — ⛏ Fish Boom FC
36 935 11:26 17:16 — ⛏ Fast Castle
34 890 11:59 15:41 — ⛏ Fish Boom FC
33 851 11:29 — —
27 687 13:06 — —
22 562 11:33 15:52 — ⛏ Fish Boom FC
20 504 11:09 14:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,025 7,610 300 300 17,235 19,782
7,875 7,810 550 200 16,435 17,173
5,975 6,282 875 275 13,407 14,658
4,605 5,280 2,955 0 12,840 13,473
3,910 6,287 825 100 11,122 12,815
5,525 3,882 700 265 10,372 12,252
4,825 4,030 1,100 200 10,155 10,469
3,305 3,416 200 790 7,711 8,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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