AoeStats
← MrSummertime

Nomad

511602020Analyzed
3v3 RM · 9d ago on Oct 5, 2026· 66m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
773
+13
🇲🇽 Bulgarians · Mexico
716
+15
🇲🇽 Khmer · Mexico
697
+16
vs
🇧🇪 Saxons · Belgium
720
-15
🇧🇪 Huns · Belgium
713
-15
🇧🇪 Varangians · Belgium
679
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,282 16:40 21:39 40:45 ⛏ Fish Boom FC
15 977 19:26 26:32 36:14 ⛏ Fish Boom FC
13 890 15:48 23:41 — ⚔ Fish Boom FC into Skirms
11 714 16:36 25:26 53:14 ⚔ Towers FC into Scouts
10 684 12:21 — —
8 535 17:03 36:13 53:42 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,365 21,369 12,880 7,850 60,464 74,195
17,935 10,489 12,065 4,705 45,194 55,763
13,770 12,670 8,730 4,400 39,570 40,996
12,070 10,240 3,925 1,175 27,410 28,567
9,695 8,095 1,715 2,340 21,845 23,427
8,140 7,710 355 425 16,630 23,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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