AoeStats
← Sir Pepe84

Arabia

511751648Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 44m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,142 12:25 24:07 40:08
23 1,025 9:34 23:19 37:17 ⚔ Scout Rush
23 1,021 10:56 26:14 40:57 ⚔ Scout Rush
20 875 10:59 22:44 36:27 ⚔ Scouts FC
16 706 12:48 25:47 — ⛏ Fast Castle
14 628 12:15 25:56 —

Resources

Player Food Wood Gold Stone Spent Collected
18,220 14,265 12,975 250 45,710 51,022
14,535 10,557 5,870 2,255 33,217 39,390
13,420 11,420 4,730 2,340 31,910 34,464
10,750 9,316 2,740 1,500 24,306 25,657
10,645 6,591 1,785 1,320 20,341 23,327
8,820 6,955 1,590 1,500 18,865 21,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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