AoeStats
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Black Forest

511522010Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 38m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
1211
+14
🇧🇷 Italians · Brazil
1203
+14
🇨🇳 Franks · China
1154
+16
1134
+17
vs
1226
-19
🇦🇺 Bohemians · Australia
1181
-16
🇨🇳 Franks · China
1178
-16
🇨🇳 Berbers · China
1034
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,562 11:04 17:20 — ⛏ Fast Castle
32 1,229 12:08 18:45 31:21 ⛏ Fast Castle
28 1,088 12:42 17:38 31:43 ⛏ Fish Boom FC
25 977 21:27 — — ⚔ Drush
23 876 14:27 22:14 30:39 ⛏ Fish Boom FC
23 878 9:54 21:54 — ⚔ M@A Rush
22 855 11:48 15:29 28:32 ⛏ Fish Boom FC
14 541 34:39 38:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,615 14,539 11,455 940 47,549 51,842
12,225 18,575 9,230 3,050 43,080 56,299
20,165 8,080 10,845 2,990 42,080 50,811
10,535 16,358 4,450 940 32,283 41,569
13,540 6,357 5,580 495 25,972 29,995
7,935 5,110 2,645 315 16,005 22,589
5,305 2,740 90 315 8,450 9,810
4,925 1,987 200 0 7,112 11,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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