AoeStats
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MegaRandom

511487744Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 36m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1387
+12
🇹🇼 Varangians · Taiwan
1344
+13
🇨🇳 Chinese · China
1310
+15
🇨🇳 Mongols · China
1265
+18
vs
🇩🇿 Huns · Algeria
1347
-17
🇩🇪 Varangians · Germany
1321
-16
🇦🇺 Mongols · Australia
1277
-14
🇯🇵 Saracens · Japan
1205
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,130 11:40 24:16 32:39 ⚔ Archer Rush
26 935 11:28 17:15 — ⛏ Fast Castle
24 852 13:51 17:28 32:40 ⛏ Fast Castle
22 792 11:50 25:12 — ⚔ Archer Rush
22 803 10:35 — — ⚔ Scout Rush
22 779 14:19 21:46 — ⛏ Fast Castle
14 515 13:04 — —
14 490 11:56 20:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,710 9,409 5,840 200 25,159 26,886
9,320 9,408 5,270 300 24,298 27,201
8,955 5,062 2,995 100 17,112 20,772
8,125 4,645 2,550 750 16,070 19,886
5,650 3,158 50 420 9,278 11,786
5,185 2,445 1,075 0 8,705 9,163
4,475 2,909 250 200 7,834 8,863
2,955 1,914 0 90 4,959 10,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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