AoeStats
← jordialg97

Oasis

515494909Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 48m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
1262
+14
🇳🇱 Franks · Netherlands
1260
+14
vs
🇵🇪 Britons · Peru
1244
-15
🇲🇽 Malay · Mexico
1182
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,920 9:24 22:26 34:27 ⚔ Archer Rush
33 1,625 11:25 18:58 32:20 ⚔ Archer Rush
30 1,436 10:26 18:32 36:46 ⛏ Fast Castle
27 1,308 10:23 23:17 34:42 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,285 18,693 10,525 3,485 53,988 62,604
20,165 13,076 13,040 2,775 49,056 50,577
19,205 15,658 6,175 2,945 43,983 52,596
9,050 11,541 6,900 1,400 28,891 31,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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