AoeStats
← Eurkoz

Coastal Forest

511329995Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 32m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1098
+15
🇹🇷 Franks · Türkiye
1072
+16
vs
🇫🇷 Franks · France
1156
-19
🇫🇷 Japanese · France
998
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,912 9:18 13:02 — ⛏ Fast Castle
49 1,578 9:50 13:34 — ⛏ Fast Castle
34 1,109 9:38 17:03 — ⛏ Fast Castle
28 909 10:56 20:41 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,700 3,530 4,650 0 15,880 17,060
7,815 5,440 535 650 14,440 15,410
6,600 3,607 3,835 0 14,042 16,109
6,130 5,895 670 370 13,065 15,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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