AoeStats
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Fortress

509685946Analyzed
2v2 RM · 20d ago on Sep 27, 2026· 43m 1s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1063
+16
🇹🇷 Franks · Türkiye
1055
+17
vs
🇺🇸 Burgundians · United States
1187
-21
🇩🇪 Hindustanis · Germany
953
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,683 7:16 14:15 — ⛏ Fast Castle
37 1,577 7:12 11:07 33:47 ⛏ Fast Castle
36 1,547 8:50 12:55 — ⛏ Fast Castle
20 880 8:50 12:30 39:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,835 11,580 7,475 1,835 40,725 50,834
18,220 10,940 7,420 1,165 37,745 43,067
12,575 3,780 6,180 850 23,385 26,234
5,465 7,935 2,280 1,870 17,550 18,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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