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514672287Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 26m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1511
+11
🇨🇦 Mongols · Canada
1452
+13
🇺🇸 Malay · United States
1450
+13
🇨🇱 Inca · Chile
1431
+14
vs
🇧🇴 Chinese · Bolivia
1520
-17
🇲🇽 Hindustanis · Mexico
1468
-16
🇲🇽 Saracens · Mexico
1355
-11
🇲🇽 Persians · Mexico
1208
-7
Player eAPM Actions Feudal Castle Imperial Opening
88 2,343 8:24 26:01 — ⚔ Scout Rush
73 1,953 8:49 23:50 — ⚔ Archers into Skirms
65 1,718 8:20 20:54 — ⚔ Archer Rush
48 1,268 9:19 23:05 — ⚔ Archer Rush
42 1,123 8:23 19:01 — ⚔ Scout Rush
38 1,005 9:33 — — ⚔ Scout Rush
36 968 9:04 26:34 — ⚔ Archers into Skirms
27 729 8:33 25:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,875 7,120 3,505 100 16,600 16,930
7,485 4,830 1,425 300 14,040 13,801
5,640 5,265 2,895 0 13,800 14,028
5,125 4,980 3,110 100 13,315 13,956
6,960 4,380 730 0 12,070 12,972
7,195 4,185 480 190 12,050 14,205
5,610 3,423 350 230 9,613 11,253
3,675 3,250 1,920 185 9,030 10,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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