AoeStats
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Arena

511600754Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 37m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1222
+13
🇳🇱 Spanish · Netherlands
1218
+14
🇲🇽 Teutons · Mexico
1214
+14
🇪🇸 Burgundians · Spain
1213
+14
vs
🇨🇿 Vietnamese · Czechia
1209
-16
🇻🇳 Mongols · Vietnam
1157
-13
🇹🇷 Khmer · Türkiye
1150
-13
🇧🇷 Turks · Brazil
1148
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,864 11:22 15:02 32:36 ⛏ Fast Castle
45 1,696 11:56 15:24 33:08 ⛏ Fast Castle
36 1,339 9:26 24:59 — ⚔ Towers FC
35 1,310 11:16 14:28 27:57 ⛏ Fast Castle
32 1,189 10:33 23:49 36:17 ⛏ Fast Castle
31 1,183 9:05 21:20 36:03 ⚔ Tower Rush
26 974 10:41 15:45 28:06 ⛏ Fast Castle
17 632 11:24 16:56 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,220 13,515 9,980 2,910 52,625 56,924
25,455 11,505 12,445 950 50,355 54,991
18,295 10,385 4,475 980 34,135 37,071
13,055 7,465 4,025 2,210 26,755 27,897
12,300 8,953 4,035 850 26,138 30,939
12,310 7,700 3,535 2,250 25,795 29,359
7,625 7,964 3,260 1,100 19,949 24,277
7,020 5,050 745 1,895 14,710 16,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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