AoeStats
← Draxis

Nomad

512126294Analyzed
2v2 RM · 9d ago on Oct 8, 2026· 26m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tatars · Taiwan
1208
+19
🇩🇪 Huns · Germany
1207
+19
vs
🇦🇷 Britons · Argentina
1276
-19
🇦🇷 Aztecs · Argentina
1275
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 953 14:03 19:36 — ⛏ Fish Boom FC
32 858 13:48 — — ⚔ Fish Boom into Fire Galleys into Towers into Galleys into Archers
30 810 13:41 19:10 — ⚔ Fish Boom into Scouts into Archers
28 751 13:16 25:56 — ⚔ Fish Boom into Scouts into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,260 5,170 2,135 950 13,515 13,532
4,995 5,286 1,370 200 11,851 12,323
3,575 4,945 625 850 9,995 10,735
4,115 4,469 1,085 225 9,894 9,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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