AoeStats
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Arena

506743787Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 57m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1368
+15
🇨🇳 Shu · China
1339
+16
🇨🇳 Wei · China
1328
+17
🇦🇺 Ethiopians · Australia
1366
-18
🇵🇪 Mongols · Peru
1330
-15
🇺🇸 Cumans · United States
1329
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,403 10:33 16:33 34:55 ⛏ Fast Castle
31 1,752 10:29 15:04 29:44 ⛏ Fast Castle
29 1,677 10:24 26:01 39:42 ⛏ Fast Castle
27 1,565 8:27 22:39 33:53 ⚔ Towers FC
27 1,527 10:39 15:37 35:53 ⛏ Fast Castle
25 1,444 8:55 24:20 35:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,705 16,820 26,570 1,600 81,695 94,332
37,845 20,800 22,055 900 81,600 87,872
31,705 23,970 15,060 4,230 74,965 90,369
29,880 22,588 15,860 3,160 71,488 76,370
21,070 23,263 17,230 2,455 64,018 78,050
29,950 18,375 4,775 4,085 57,185 64,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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