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Coastal Forest

511477994Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 78m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
812
+44
🇦🇺 Varangians · Australia
769
+20
vs
🇺🇾 Persians · Uruguay
866
-19
🇺🇾 Malay · Uruguay
851
-19
Player eAPM Actions Feudal Castle Imperial Opening
30 2,351 11:22 25:19 40:17 ⚔ Fish Boom into Scouts into Archers
21 1,618 11:03 21:32 34:10 ⛏ Fast Castle
19 1,533 9:46 17:29 43:20 ⛏ Fast Castle
11 889 15:36 20:39 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,950 28,830 13,700 2,430 82,910 90,462
35,860 17,955 13,780 3,750 71,345 91,291
25,735 18,240 20,980 4,305 69,260 72,287
21,145 11,345 13,215 4,050 49,755 58,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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