AoeStats
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Arabia

508782293Analyzed
3v3 RM · 25d ago on Sep 24, 2026· 28m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1204
+14
🇧🇷 Magyars · Brazil
1185
+15
🇧🇷 Tupi · Brazil
1036
+20
vs
🇪🇨 Varangians · Ecuador
1176
-17
🇨🇳 Magyars · China
1174
-17
🇺🇸 Hindustanis · United States
1104
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,600 12:44 21:22 — ⛏ Fast Castle
42 1,223 9:48 21:10 — ⚔ Scout Rush
32 923 11:40 25:02 — ⚔ Scout Rush
23 666 9:58 20:09 — ⚔ Scout Rush
20 580 8:54 25:32 — ⚔ Scout Rush
20 566 9:31 22:05 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,825 5,427 2,250 300 15,802 16,761
7,730 4,550 1,820 175 14,275 15,689
8,505 4,339 1,100 100 14,044 15,753
6,780 3,967 1,490 100 12,337 14,676
6,910 3,500 1,475 100 11,985 13,504
6,245 3,936 440 55 10,676 11,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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