AoeStats
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Arabia

508777420Analyzed
2v2 RM · 25d ago on Sep 24, 2026· 36m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1175
+10
🇧🇷 Tupi · Brazil
1021
+15
vs
🇺🇸 Mongols · United States
1042
-13
🇺🇸 Huns · United States
1014
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,737 8:10 24:22 — ⚔ Archers into Scouts
34 1,230 9:30 21:07 35:52 ⚔ Scout Rush
25 896 9:57 26:11 — ⚔ Champis into Skirms
16 577 10:27 26:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,675 7,514 4,225 2,250 25,664 28,304
11,855 5,677 2,005 2,525 22,062 22,482
8,255 6,126 1,905 850 17,136 18,264
5,545 3,845 1,015 300 10,705 12,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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