AoeStats
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MegaRandom

514560427Analyzed
3v3 RM · 19d ago on Oct 18, 2026· 23m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Malians · Greece
1231
+8
🇬🇷 Burgundians · Greece
1206
+9
🇩🇪 Mongols · Germany
1148
+11
vs
🇬🇧 Celts · United Kingdom
1108
-11
🇨🇳 Franks · China
1036
-9
🇧🇪 Vikings · Belgium
1000
-8
Player eAPM Actions Feudal Castle Imperial Opening
39 922 14:04 — — ⛏ Fish Boom
39 927 10:16 17:26 — ⚔ FC into Archers
34 795 11:24 18:55 — ⚔ Archer Rush
33 771 11:45 19:35 — ⛏ Fast Castle
31 737 12:23 20:09 — ⛏ Fast Castle
27 646 12:19 19:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,300 4,261 830 200 10,591 11,268
4,885 3,875 1,080 100 9,940 10,789
3,950 3,455 1,320 100 8,825 8,890
4,175 3,095 250 750 8,270 9,517
3,750 3,820 50 640 8,260 11,323
4,340 2,880 725 200 8,145 8,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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