AoeStats
← Merouane

Nomad

511382709Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 74m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
587
+9
570
+11
🇪🇬 Britons · Egypt
480
+14
vs
🇫🇷 Huns · France
733
-50
🇫🇷 Khmer · France
273
-6
🇫🇷 Chinese · France
258
-6
Player eAPM Actions Feudal Castle Imperial Opening
14 1,039 14:56 25:50 42:20 ⛏ Fast Castle
11 851 15:23 25:31 58:37 ⛏ Fast Castle
10 785 18:05 28:32 64:51 ⚔ M@A FC into Scouts
10 754 15:45 32:23 48:41 ⚔ Fish Boom into Scouts
9 638 16:29 30:34 — ⛏ Fish Boom FC
0 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,525 26,135 7,775 7,930 58,365 71,704
21,450 18,555 10,890 3,100 53,995 81,958
15,770 20,970 5,800 2,880 45,420 58,373
21,145 9,615 7,265 2,375 40,400 45,648
12,745 14,390 6,385 2,085 35,605 42,379
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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