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514524355Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 105m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1182
+14
🇨🇿 Poles · Czechia
1176
+25
🇮🇹 Vikings · Italy
1147
+15
🇲🇽 Spanish · Mexico
1119
+17
vs
🇨🇳 Lithuanians · China
1148
-16
🇦🇺 Bohemians · Australia
1135
-15
🇨🇳 Berbers · China
1135
-15
🇨🇳 Persians · China
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 6,203 10:42 14:53 30:49 ⛏ Fast Castle
47 4,946 11:14 15:28 28:08 ⛏ Fast Castle
43 4,532 10:26 16:51 35:03 ⛏ Fast Castle
43 4,481 11:10 15:52 36:23 ⛏ Fast Castle
37 3,918 13:07 17:48 32:37 ⛏ Fast Castle
29 3,083 13:05 19:08 34:02 ⛏ Fast Castle
27 2,790 12:26 18:30 30:42 ⛏ Fast Castle
25 2,625 10:44 14:17 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,850 75,375 58,815 9,920 231,960 301,528
126,340 51,777 34,085 9,375 221,577 236,235
88,835 56,949 52,450 2,920 201,154 208,862
75,985 64,297 51,095 3,850 195,227 214,526
72,050 76,075 40,515 5,025 193,665 202,440
78,135 54,555 52,625 8,095 193,410 211,008
80,545 47,375 30,430 6,610 164,960 177,840
56,915 52,729 16,760 4,460 130,864 163,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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