AoeStats
← Ebsilon

Arabia

513502944Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 28m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
1168
+11
🇸🇪 Chinese · Sweden
1032
+17
vs
🇺🇸 Romans · United States
1046
-39
🇺🇸 Franks · United States
1046
-39
Player eAPM Actions Feudal Castle Imperial Opening
41 1,154 11:30 25:10 — ⚔ M@A into Archers
39 1,087 10:45 26:16 —
25 716 12:09 16:37 — ⛏ Fast Castle
15 431 13:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,100 4,673 1,085 305 11,163 12,797
4,125 2,765 615 100 7,605 10,295
2,200 2,925 1,825 125 7,075 7,292
2,500 1,370 220 125 4,215 4,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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