AoeStats
← Ebsilon

African Clearing

513499687Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 30m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1123
+15
🇧🇷 Britons · Brazil
1065
+17
vs
🇺🇸 Romans · United States
1091
-45
🇺🇸 Franks · United States
1091
-45
Player eAPM Actions Feudal Castle Imperial Opening
53 1,608 13:39 23:53 — ⚔ Scout Rush
22 657 13:15 18:02 — ⛏ Fast Castle
18 551 18:28 24:05 — ⛏ Fast Castle
12 376 16:41 25:54 —

Resources

Player Food Wood Gold Stone Spent Collected
7,290 4,918 2,100 300 14,608 14,466
6,475 5,950 1,760 300 14,485 16,768
3,025 2,360 1,150 225 6,760 6,103
3,400 2,300 915 100 6,715 7,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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