AoeStats
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Arena

511694092Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 50m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
948
+15
🇺🇸 Portuguese · United States
897
+17
🇺🇸 Vietnamese · United States
896
+17
vs
🇫🇷 Gurjaras · France
1058
-23
🇫🇷 Ethiopians · France
924
-34
🇺🇸 Britons · United States
761
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 2,075 11:55 15:32 37:44 ⛏ Fast Castle
37 1,876 10:51 14:53 35:23 ⛏ Fast Castle
29 1,459 8:58 15:09 27:53 ⛏ Fast Castle
25 1,279 13:18 16:57 35:22 ⛏ Fast Castle
23 1,132 11:28 20:57 35:29 ⛏ Fast Castle
14 707 11:24 20:52 34:51

Resources

Player Food Wood Gold Stone Spent Collected
28,010 28,205 13,040 1,635 70,890 95,516
25,290 25,597 7,405 2,825 61,117 74,472
22,955 13,985 11,390 3,030 51,360 56,408
20,245 15,415 12,575 2,300 50,535 68,406
14,425 11,820 11,465 1,600 39,310 57,516
13,615 13,175 8,745 3,550 39,085 46,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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