AoeStats
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Coastal Forest

511689979Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 61m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
900
+24
🇺🇸 Britons · United States
744
+17
vs
🇺🇸 Byzantines · United States
785
-14
🇺🇸 Franks · United States
750
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,105 12:13 25:27 39:31 ⚔ Archers into Skirms
24 1,462 12:51 22:31 34:40 ⛏ Fast Castle
24 1,509 11:53 19:08 39:34 ⚔ Archers FC
23 1,443 11:13 21:26 59:00 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,040 25,416 8,500 2,320 65,276 71,844
15,695 16,430 14,830 2,375 49,330 54,244
17,415 11,970 14,250 1,400 45,035 48,657
15,405 13,740 7,385 2,375 38,905 40,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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