AoeStats
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Baltic

511687693Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 25m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
869
+31
🇺🇸 Britons · United States
725
+19
vs
🇲🇽 Khmer · Mexico
796
-16
🇲🇽 Huns · Mexico
786
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,098 12:49 18:09 — ⛏ Fish Boom FC
36 917 11:20 20:07 — ⛏ Fast Castle
26 665 10:38 22:54 — ⚔ Scouts into Fish Boom
22 550 11:13 25:14 — ⚔ Fish Boom into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,010 6,240 1,135 200 12,585 14,361
5,705 4,244 400 380 10,729 12,944
4,190 4,300 685 125 9,300 9,774
2,825 2,290 375 165 5,655 5,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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