AoeStats
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Nomad

511685947Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 20m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
809
+27
🇲🇽 Huns · Mexico
806
+17
vs
🇫🇷 Ethiopians · France
923
-54
🇺🇸 Britons · United States
738
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 550 16:38 — — ⛏ Fish Boom
22 435 13:29 — — ⚔ Scout Rush
22 454 18:02 — — ⚔ Fish Boom into Drush
17 338 16:44 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
2,285 3,330 130 100 5,845 6,570
2,250 2,446 340 0 5,036 5,948
2,420 1,710 230 225 4,585 5,215
1,810 2,345 120 100 4,375 4,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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