AoeStats
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Arena

511477839Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 51m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1105
+9
🇺🇸 Romans · United States
890
+17
🇵🇦 Portuguese · Panama
867
+18
vs
🇫🇷 Mongols · France
1068
-21
🇫🇷 Burgundians · France
963
-40
🇺🇸 Britons · United States
720
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 2,213 10:35 14:14 30:08 ⛏ Fast Castle
40 2,072 9:36 13:17 27:31 ⛏ Fast Castle
38 1,962 10:14 14:06 31:28 ⛏ Fast Castle
38 1,976 11:48 16:29 40:08 ⛏ Fast Castle
36 1,852 10:49 15:07 31:07 ⛏ Fast Castle
31 1,591 11:54 17:14 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,370 25,845 17,560 5,050 68,825 73,026
24,140 16,790 16,905 1,835 59,670 80,248
13,525 23,490 15,215 6,550 58,780 84,287
16,850 18,805 12,545 2,250 50,450 66,835
15,660 16,415 12,890 2,250 47,215 51,136
17,180 12,250 7,800 1,600 38,830 47,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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